The development of Quadrone has a bit of a story behind it which I’d like to share. Perhaps someone reading this can relate, learn from or be inspired from it.
Almost 3 years ago I started my job as a Software Developer (Prototype Engineer) in a game design team at Derivco. The tradition was that all developers that joined needed to develop a game within a week. The game was then sent to all the team members to play and emails were sent with bugs, hacks and high scores. As a fresh graduate out of university who didn’t have any game development experience it was quite a challenge. However, at the end of the week, I produced a game. It wasn’t the best game in the world, but it worked! Herein lies my inspiration for Quadrone.
I’ve been a classic “Perfect-planner” who always waited for the perfect plan, opportunity, software, PC equipment, etc. Over the course of the 2 years and many chats with Rory Smith-Belton, I’ve realized that waiting for the “Perfect Plan” is a myth! The following quote summarized this succinctly,
“You don’t have to be great to start, but you have to start to be great” - Zig Ziglar
It was time to find something to do and start, just start. Trying to do something you’ve always done differently is difficult! I had to make a conscious effort in starting without over-planning, embracing failure, learning from the failures and moving forward. I fought the internal demon of doubt, fear and laziness and decided that I wanted to build a game. I thought about how 3 years ago I built a game within a week and I had no excuse not to do the same now. So I came up with the following brief:
I wanted to get the game functional and playing correctly without much concern about the graphics and assets at this stage.
I used this time to:
I had chosen to deploy to Android first as the process is usually much easier and faster. I was eager to publish the game and have people play it. After a week of development, Quadrone was live on the following app stores:
Once the game was live, I sent the link to my colleagues. The feedback I received was incredible! It’s amazing how many different point of views there were and how much I learnt from just the feedback. There were a few bugs and improves that I made afterwards.
I hope this was a useful or helpful article. I’m looking forward to doing more games-in-a-week.